INFO
Material is a refactored object from v2.2, for what is now a Nested Material
in v2.3 of the Standard. Materials were previously part of Substances and known as Special Conditions
.
Materials exist as an array of Material objects listed with the key of Materials
and are structured as follows:
[ // Start of "Materials" array
{
"Name": "<string>",
"Condition": "<object>",
"Min": "<float>",
"Max": "<float>",
"AlternateOf": "<object>",
"Recycle": "<string>",
"Nano": "<bool>",
"Role": "<string>",
"Notes": "<string>",
"Locations": "<decimal:10,7|string>"
}
...
]
+ "Condition": "<object>"
+ "AlternateOf": "<object>"
+ "Locations": "<decimal:10,7|string>"
- "Alternate": "<string>"
- "Reportable": "<string>"
- "HpdUrl": "<string>"
- "Threshold": "<string>"
- "Residuals": "<string>"
- "ResidualNotes": "<string>"
- "MaterialType": "<string>"
- "Substances": "<string>"
<string>
true
<object>
true
<float>
true
<float>
false
<object>
false
null|string
CAUTION
AlternateOf
for a Materials
is now a reference to a primary
Material within the same Nested Material
.
<string>
true
<bool>
true
<string>
true
<string>
false
array
false
string