INFO
Material is a refactored object from v2.2, for what is now a Nested Material in v2.3 of the Standard. Materials were previously part of Substances and known as Special Conditions.
Materials exist as an array of Material objects listed with the key of Materials and are structured as follows:
[ // Start of "Materials" array
{
"Name": "<string>",
"Condition": "<object>",
"Min": "<float>",
"Max": "<float>",
"AlternateOf": "<object>",
"Recycle": "<string>",
"Nano": "<bool>",
"Role": "<string>",
"Notes": "<string>",
"Locations": "<decimal:10,7|string>"
}
...
]+ "Condition": "<object>"
+ "AlternateOf": "<object>"
+ "Locations": "<decimal:10,7|string>"
- "Alternate": "<string>"
- "Reportable": "<string>"
- "HpdUrl": "<string>"
- "Threshold": "<string>"
- "Residuals": "<string>"
- "ResidualNotes": "<string>"
- "MaterialType": "<string>"
- "Substances": "<string>"<string>true<object>true<float>true<float>false<object>falsenull|stringCAUTION
AlternateOf for a Materials is now a reference to a primary Material within the same Nested Material.
<string>true<bool>true<string>true<string>falsearrayfalsestring